Each map is a series of buildings that could be a little hamlet or village. Some are controlled by you, some by various enemies, and other are unoccupied. The round plays out with the various factions charging and capturing the various points around the map. There’s a back and forth and points are won and lost until a someone takes over everything and wins
To attempt a take over a enemy or neutral territory in LandGrabbers you simply click the building you want to use then the building you want to attack. Half of your available troops come running out of your base and charge their intended target. If you outnumber the target building, you take it over and it starts generating units for you. If need be you can select multiple buildings to swarm the enemy, though you need to be sure you don’t send to many units, as the excess tend to just be wasted
Your controlled buildings constantly generate new units, and can by upgraded to hold more by temporarily sacrificing half your units. So it’s a simple numbers game. If a building has 20 units in it, using it to attack will give you 10 units to work with. Need to take over a building with 25 enemy units in it? Then click on 3 buildings to attack with and outnumber your enemy.
In addition to the standard offensive buildings that you can upgrade to hold more units, you also have access to defensive structures like watchtowers which don’t generate units, but will pepper the enemies with gunfire. It’s not a tower defense game though, you don’t build these buildings, you can only take them over. Control may switch back and forth over the course of a game, but they never get destroyed.
It’s what I would call “casual strategy” as there is definitely some strategy going on here but unlike the hardcore Real Time Strategy games you’re not managing resources or unit production. The units replenish themselves and there’s no resources to collect, so you only need concern yourself with when to invade different points on the map and with how many units.
In addition to the standard offensive buildings that you can upgrade to hold more units, you also have access to defensive structures like watchtowers which don’t generate units, but will pepper the enemies with gunfire. It’s not a tower defense game though, you don’t build these buildings, you can only take them over. Control may switch back and forth over the course of a game, but they never get destroyed.
It’s what I would call “casual strategy” as there is definitely some strategy going on here but unlike the hardcore Real Time Strategy games you’re not managing resources or unit production. The units replenish themselves and there’s no resources to collect, so you only need concern yourself with when to invade different points on the map and with how many units.


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